Joining or starting a new Dungeons & Dragons or table top RPG? Wanna make sure you have a great time? Here are 10 things to seriously consider as a player character (PC) or Dungeon Master before committing to the grand adventure. Some of them you might think are common sense but you’d be surprised how many people overlook these important guidelines. I’ve been playing for years on both sides of the table and have found from my experience in the dungeon that a recipe for a successful RPG adventure isn’t quite as simple to achieve as some might be lead to believe. There are a lot of factors that seriously enhance or hinder the experience from becoming the ultimate form of escapism many of us role playing nerds deeply desire. So let’s get started!!
10. Like Minded Adventurers:
Ok, over the years I’ve learned this is easily one of the most important factors for having a truly amazing experience playing table top RPGs. It’s extremely important to really think about just who it is that you’ll be spending hours of your time with trying to trudge through the dangerous and magical realms of the dungeon. I’m not talking about whether or not someone is going to be a wizard or a paladin. I’m talking about the real people you choose to add to the group or the group you join. Make sure everyone who’s joining wants the same thing from the experience.
It’s totally cool to have a group of people who’re getting together to party, hang out and casually roll some dice BUT if you’ve got a mixture of people, some who’re looking to pay attention to the details and really immerse themselves into the story you’re likely to have some unhappy campers among the group. This can also be extremely frustrating for the DM when preparing specific details & important plot points to have a crew of people partying too damn hard to remember what happened the prior week. Make sure everyone in the group is looking for a similar experience. Whether it’s a lighter party style game or a more serious role playing session. Talk this over before starting and maybe keep the first adventure short with a new crew to make sure everyone is on the same page. If you don’t address this it could make for some awkward moments later down the line and likely some seriously frustrated gamers.
9. A Bad Ass Dungeon Master: