Joining or starting a new Dungeons & Dragons or table top RPG? Wanna make sure you have a great time? Here are 10 things to seriously consider as a player character (PC) or Dungeon Master before committing to the grand adventure. Some of them you might think are common sense but you’d be surprised how many people overlook these important guidelines. I’ve been playing for years on both sides of the table and have found from my experience in the dungeon that a recipe for a successful RPG adventure isn’t quite as simple to achieve as some might be lead to believe. There are a lot of factors that seriously enhance or hinder the experience from becoming the ultimate form of escapism many of us role playing nerds deeply desire. So let’s get started!!
10. Like Minded Adventurers:
Ok, over the years I’ve learned this is easily one of the most important factors for having a truly amazing experience playing table top RPGs. It’s extremely important to really think about just who it is that you’ll be spending hours of your time with trying to trudge through the dangerous and magical realms of the dungeon. I’m not talking about whether or not someone is going to be a wizard or a paladin. I’m talking about the real people you choose to add to the group or the group you join. Make sure everyone who’s joining wants the same thing from the experience.
It’s totally cool to have a group of people who’re getting together to party, hang out and casually roll some dice BUT if you’ve got a mixture of people, some who’re looking to pay attention to the details and really immerse themselves into the story you’re likely to have some unhappy campers among the group. This can also be extremely frustrating for the DM when preparing specific details & important plot points to have a crew of people partying too damn hard to remember what happened the prior week. Make sure everyone in the group is looking for a similar experience. Whether it’s a lighter party style game or a more serious role playing session. Talk this over before starting and maybe keep the first adventure short with a new crew to make sure everyone is on the same page. If you don’t address this it could make for some awkward moments later down the line and likely some seriously frustrated gamers.
9. A Bad Ass Dungeon Master:
I recently just finished playing my first D&D 4th edition adventure, and though it was a good time I just personally wasn’t sold on the changes that were made to the game. I know 4th edition is old news now, but the reason why it took so long for us to finally try 4th was because we all liked 3.5 so much and the freedoms that come with those core rules. What they were trying to do with 4th was to make it more like playing a modern video game, which left for some stiff battle action amongst other things. It just wasn’t very interesting.
I’m getting ready to launch a new adventure where I will be the Dungeonmaster and we’ve all chosen to go back to playing version 3.5. Now though I play D&D more frequently than most gamers I’m not too up on all the new D&D merch and pre-written campaigns. All of our adventures are written by our DM, whomever that might be for each adventure. I like to think that we’re a creative bunch, we take it seriously but still like to socialize at times while playing, drink and smoke all while in the confines of the a candle lit basement. Just generally taking a real break from the real world.
So now I’ve just been hearing that D&D Next is the new thing for table top role players. So now just what the hell is D&D Next? It seems that Wizards of the Coast has had people downloading free play tests of this new edition. Supposedly “Next” is more of a throw back and combination of the previous editions. Thus far there is no firm release date for this new edition. I’ve heard some positive reviews for it, but at this point I’d have to be sold pretty hard on it to switch again to another system, obviously releasing new editions is a good way to make money but if it ain’t broken why try and fix it? here’s a few videos I found interesting about it!
Or if you have a few hours to spare you can watch this official game go down using D&D Next rules:
Being a big fan of D&D, LARP-ing has always been a serious curiosity of mine. I hope someday to actually try it for real as it’s become quite popular over the years. However what is the real reason why it’s gotten so much attention? To me it’s apparent that it’s an easy thing to poke fun at. Yeah I do see how silly it is, I mean grown women and men playing pretend in the forest. To me though it looks like a great time and a great escape from this mundane world we currently inhabit.
This form of entertainment has been featured in quite a few films, like “Role Models”, documentaries like “Monster Camp” a more serious thriller in the awesome “Wild Hunt” and even popular music videos (Red Fang). So let’s add another comedy to the list the upcoming “Unicorn City”.
Even if it’s another tear on LARP-ers it’s still getting the word out there and getting me a step closer to some day try it for myself! Check out the trailer!
Warhammer 40k was my preferred role playing game growing up but it was slow to catch on. But now looking back, Warhammer 40k has persevered and definitely built quite the niche/cult following. The high appeal of the RTS games Dawn of War did not hurt at all. Without a doubt, it was my favorite universe. I loved the look and feel, the fact that there was only War! The Space Marines were the baddest ass mo-foe’s in the universe and along with Eldar, Imperial Guard, Space Orks, and many more…the races, tech, and weapons just reeked of battle. But one thing always was on my mind that would be the cherry on the top of the sundae, a movie. Well hold on to your seat fellow dorks, cause sometimes dream do come true!